Slimesphere v1.1 is out!
Hello everyone, I hope all is well!
So Slimesphere v1.1 is out! Wait, Slimesphere?! What is this? Yeah, the first update was a name change. The reason for this is that Slime Wars is, erm... a bit overused and I was looking for something a bit more unique. The changes were mostly on AIs, with bug fixes and slight improvements: for some reason, units were not prioritsing back and side attacks in many occasions, now they do. Also, they are now more aware of their surroundings.
Another addition was a Release Notes button in the main menu.
Other than that, I've added a new panel during the game that shows up when you hover crossbows and spikes (showing their damage) and launchers (showing where it will send you to if you stay on top of it at the end of a round.
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